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Main / Enemy Territory / Maps Sort downloads by: Title (A\D) Date (A\D) Rating (A\D) Popularity (A\D) Resources currently sorted by: Title (A to Z)
No Screenshot available ! | 1944_Beach - ET map  | | Description: | Updated Beach Version to version 1.4
Actual and present version of this map | Version: | 1.4 | Filesize: | 4.43 MB | | Added on: | 2005-02-22 16:27:01 | Downloads: | 1997 | | [ Homepage | Details ] | |
| No Screenshot available ! | 2Hide - ET map  | | Description: | -------------------------------------------------
Basic Information
-------------------------------------------------
Author : Rikard "Drakir" Lindgren
Email address : lindgrenrikard@hotmail.com
Webpage : http://www.drakir.tk
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : 2Hide
Filename : 2hide.pk3
Release date : 2003-11-08
Decription : During the Axis attempt to fire across the english canal they have built and hidden a huge gun in a farmhouse. To stop the firing of the gun, Allied forces need to get hold of the secret codes that unlocks the door to the hidden gun and then destroy the gun to make sure it cannot be used!.
Program : SD Radiant 1.3.8
Build time : Started work 2003-09-29
Compile time : 25mins BSP, 25mins VIS and 5 hours LIGHT
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the 2hide.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map 2hide.
New Textures : 1
New Sounds : Nope
New Models : Nope
-------------------------------------------------
Info!
-------------------------------------------------
#. This is a the FINAL version.
#. See if you can find the 3 hidden rooms in the map, they dont add anything to the map just there for fun.
#. Objectives
: Destroy/Defend the entrances.
: Capture the Forward Spawn.
: Get/Defend the Dynamite Detonator.
: Build/Destroy the Commandpost.
: Get/Defend the Keycodes Documents.
: Dynamite/Defend the Big Gun.
| Version: | final2.0 | Filesize: | 6.00 MB | | Added on: | 2003-11-16 13:41:13 | Downloads: | 1265 | | [ Homepage | Details ] | |
| No Screenshot available ! | 2Hide CAL R1 - ET map  | | Description: | -------------------------------------------------
Basic Information
-------------------------------------------------
Author : Rikard "Drakir" Lindgren
Email address : lindgrenrikard@hotmail.com
Webpage : http://www.drakir.tk
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : 2Hide_cal_r1
Filename : 2hide_cal_r1.pk3
Release date : 2004-01-21
Decription : During the Axis attempt to fire across the english canal they have built and hidden a huge gun in a farmhouse. To stop the firing of the gun, Allied forces need to get hold of the secret codes that unlocks the door to the hidden gun and then destroy the gun to make sure it cannot be used!.
Program : SD Radiant 1.3.8
Build time : Started work 2003-09-29
Compile time : 25mins BSP, 25mins VIS and 5 hours LIGHT
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the 2hide_cal_r1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map 2hide_cal_r.
New Textures : 1
New Sounds : Nope
New Models : Nope
-------------------------------------------------
Info!
-------------------------------------------------
#. Version _r1 info:
Another bug fixed! Hopefully this will be the last update....really sorry for any inconvinience.
#. Version _r info:
The map had a bug in it from start that appeard on some servers. That when the game ended it came into a loop.
I have removed the thing i belive caused it, and the map are now no different than any other map out there. had to remove the gun shooting at the game end if Axis won.
#. This is a League version made specially for CAL, the Cyberathlete Amateur League: http://www.caleague.com.
#. Made several changes to make the map faster:
1. Removed the forward spawn flag. Allies still spawn at the trucks. Axis now starts in town.
2. Removed the locked team door.
3. Removed the blastable wall.
4. Removed the Blastable side gate.
5. Removed the wall that blocks the left side valley into the farmhouse.
6. Made a new tunnel and a new house to make it easier to use the left side valley.
7. Moved the High Guardhouse and made it Allies constructable instead.
8. Added a ladder from the trucks back upto the farmhouse upper level.
9. Moved the Ammo/Health from the Castle to where the forward spawn used to be.
10. Changed respawn times, Axis now 30 seconds, Allies 15.
11. Changed timelimit to 20 minutes instead of earlier 30.
#. Objectives
: Get/Defend the Dynamite Detonator.
: Build/Destroy the Commandpost.
: Get/Defend the Keycodes Documents.
: Dynamite/Defend the Big Gun.
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
Tnx to all who tested it and gave feedback on bugs and other issues, some testers name below in now perticular order:
- SenF clan, specially Pete Wright.
- Loffy, fellow Swede mapper.
- S.S.HeirPie
- =CFC= Kam
- PH@T!E aKa Chris
- Doddsy
- toasterking
- Mev2436
- J D
- Zeus a.k.a. Alex
- RudeBoy
- Blusher
| Version: | CAL_R1 | Filesize: | 6.05 MB | | Added on: | 2004-02-01 17:57:41 | Downloads: | 763 | | [ Homepage | Details ] | |
| No Screenshot available ! | Ammo Depot - ET map  | | Description: | This is "Ammo Depot" a map designed for intense firefights and enduring battles.
In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to
get inside and blow both the radio anttena and a stack of ammo boxes. | Version: | final | Filesize: | 4.76 MB | | Added on: | 2003-09-25 12:38:41 | Downloads: | 1367 | | [ Homepage | Details ] | |
| No Screenshot available ! | Axis Lab - ET map  | | Description: | ---------------------
Axis Lab Final for ET
---------------------
Map by: Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie)
Email address: jonswensone@hotmail.com
Clan Web Address: http://www.n4rc.com
Description: The Axis are guarding a top secret chemical weapons laboratory working on equiping long range missles with deadly poisons, but most importantly it also houses the Germans first prototype of a nuclear bomb. The Allies must repair the old truck, infiltrate the facility and escort the nuke out to the truck and drive it safely to the allied line.
========================================================
**Axis Objective Descriptions
1 Primary Objective: **Stop the Allies from dynamiting and gaining access to the lab.
2 Primary Objective: **Stop the Allies repairing the truck and escorting it to the hilltop.
3 Primary Objective: **Prevent the Allies from accessing the elevator by destroying the elevator generator.
4 Primary Objective: **Stop the Allies from destroying the door to the nuke.
5 Primary Objective: **Stop the Allies from taking the nuke.
6 Primary Objective: **Prevent the Allies from escaping with the nuke in the truck.
7 Secondary Objective: **Set up a Command Post inside the radio room.
8 Secondary Objective: **Prevent the Allies from building a Command Post.
=========================================================
**Allied Objective Descriptions
1 Primary Objective: **Plant dynamite at the entrances to gain access to the lab.
2 Primary Objective: **Repair and escort the truck to the hilltop.
3 Primary Objective: **Repair the Elevator Generator to escort the nuke out of the lab.
4 Primary Objective: **Dynamite the door to the nuke.
5 Primary Objective: **Move the nuke into the elevator and then to the truck waiting on the hilltop.
6 Primary Objective: **Escort the truck and the nuke safely to the allied lines.
7 Secondary Objective: **Prevent the Axis from fortifying their position with a Command Post inside the radio room.
8 Secondary Objective: **Build a Command Post in the West Cabin.
==========================================================
**Map Info
Title: Axis Lab Final
Filename: axislab_final.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: Jon Swenson and Chris Swenson
==========================================================
**Build Info
Base: Scratch
Editor(s) Used: Wolf Radiant, Corel Photo-Paint
Build time: Been on going for a year. First made for RTCW.
Compile time: about 1 hour
==========================================================
**Installation
Extract axislab_final.pk3 into your (wolfet)\etmain directory.
==========================================================
**Playing
Run wolfet
bring down console "~" and type...
/g_gametype 2; map axislab_final
==========================================================
**Play Information
Single Player: NO
wolfmp: YES
wolfsw: YES
wolflms: YES
New Sounds: YES
New Graphics YES
==========================================================
**Special Thanks to...
The N4RC clan for help on testing the map.
Nibs Mapper Resource Center for help on scripting
http://www.nibsworld.com/rtcw/
==========================================================
Axis Lab was first made for RTCW. We decided to convert it over to Wolf ET.
Mail me suggestions, bugs, complaints, comments and or ideas for improvement.
E-mail me at jonswensone@hotmail.com
==========================================================
**Version History:
**Jul-28-2004 Final release
-loads of time spent on script.
-Changed the objectives.
-Last man standing is added.
-Added many objects to the map for atmosphere.
-Fixed command map icons from going outside the compass in etpro.
-Removed campaign file. (Most admins make their own)
-Time limit is now 25 minutes.
-Elevator now operates differently. (Axis blow elevator to stop it from moving)
-Changed many textures.
-Differnt objectives with different scripts.
Known bugs:
-Sky messed up at certain angles. (Thing has to do with the vis. Didn't find a fix I liked.)
-No icons on command map for the ramp. (The icons don't come back when the build area is disabled and then enabled when the truck is in position)
-Players being smashed by the cart. (Stand clear :-) )
-When swimming, players get stopped by the river bed. (This happens in the caves on oasis also. :'( )
**Mar-6-2004 Beta 2 release
-Fixed bug with nametags. Had to change the way fog was made. **mirror had to changed**
-Changed the lighting outside to be brighter.
-Allies now secure the hill top spawn when the root cellar is blown.
-Fixed the objectives (sewers, root cellar, and document's room doors) so you must be next to them to blow them. Before you could blow them from a far distance.
-Added voice announcements for the objectives.
-Fixed some miscellaneous things around map.
-Time limit is now 20 minutes.
-Fixed the campaign file.
**Feb-25-2004 Beta released
-Bug found after release with nametags. | Version: | final | Filesize: | 8.73 MB | | Added on: | 2004-08-15 02:06:42 | Downloads: | 1075 | | [ Homepage | Details ] | |
| No Screenshot available ! | Axis Lab SP1 - ET map | | Description: | ---------------------
Axis Lab Final (sp1) for ET
---------------------
This pk3 fixes a scripting issue where the nuke can get stuck.
Extract axislab_final_sp1.pk3 into your (wolfet)\etmain directory.
You must have axislab_final.pk3 already in the (wolfet)\etmain for the sp1 to work.
This service pak is not needed for the documents objetive.
Map by: Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie)
Email address: jonswensone@hotmail.com
Clan Web Address: http://www.n4rc.com
==========================================================
**Version History:
**Aug-13-2004 axislab_final_sp1.pk3 for axislab_final.pk3
-fixed an issue where the nuke can stop and can't be moved.
**Jul-28-2004 Final release
-loads of time spent on script.
-Changed the objectives.
-Last man standing is added.
-Added many objects to the map for atmosphere.
-Fixed command map icons from going outside the compass in etpro.
-Removed campaign file. (Most admins make their own)
-Time limit is now 25 minutes.
-Elevator now operates differently. (Axis blow elevator to stop it from moving)
-Changed many textures.
-Differnt objectives with different scripts.
Known bugs:
-Sky messed up at certain angles. (Thing has to do with the vis. Didn't find a fix I liked.)
-No icons on command map for the ramp. (The icons don't come back when the build area is disabled and then enabled when the truck is in position)
-Players being smashed by the cart. (Stand clear :-) )
-When swimming, players get stopped by the river bed. (This happens in the caves on oasis also. :'( )
**Mar-6-2004 Beta 2 release
-Fixed bug with nametags. Had to change the way fog was made. **mirror had to changed**
-Changed the lighting outside to be brighter.
-Allies now secure the hill top spawn when the root cellar is blown.
-Fixed the objectives (sewers, root cellar, and document's room doors) so you must be next to them to blow them. Before you could blow them from a far distance.
-Added voice announcements for the objectives.
-Fixed some miscellaneous things around map.
-Time limit is now 20 minutes.
-Fixed the campaign file.
**Feb-25-2004 Beta released
-Bug found after release with nametags. | Version: | Final_SP1 | Filesize: | 14.62 Kb | | Added on: | 2004-08-22 12:23:55 | Downloads: | 471 | | [ Homepage | Details ] | |
| No Screenshot available ! | Beach Invasion - ET map  | | Description: | This is just a real RtCW map - Beach Invasion - portation with very small ET components...have fun | Version: | 1.1final | Filesize: | 9.67 MB | | Added on: | 2004-03-14 15:24:04 | Downloads: | 1113 | | [ Details ] | |
| No Screenshot available ! | Bergen - ET map  | | Description: | Welcome to Bergen by The Wolfproject Mapping Team.
www.wolfproject.net
A Multi Player map for Return to Castle Wolfenstein-Enemy Territory.
___________________________________________________________________________________________
**********************************************************************************
***IMPORTANT*** Please remove bergen_a3.pk3 if you have it on your system!!!***
**********************************************************************************
Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
This will place the bergen.pk3, bergen_readme and bergen_pro.folder within your etmain folder.
If you wish to play this map on servers running ETPRO then please remove the bergen_pro.pk3 from the bergen_pro.folder and place it in C/…/Wolfenstein - Enemy Territory/etpro.
The map can now be run from the server menu in all game types.
___________________________________________________________________________________________
Game Information.
File name: bergen
Menu name: Bergen
Game types: wolfmp wolfsw wolflms.
Players: 6 to 12 per team
Version: Final
Release: 7.7.2004
OVERVIEW:
"The Unterseebootwaffe of the 11th flotilla is harassing Allied shipping in the North Sea. As Operation Arrow descends on the Bergen area of Norway the Axis must protect the base from Allied attempts at sabotage."
Allied Objectives:
1. Protect the Armour and escort it until the Front gate is destroyed.
2. Gain a foothold in the Front Bunker.
3. Construct bridge and distroy Back Door.
4. Gain control of the Generator and repair so the base's doors can be used.
5. Set up a Command Post inside the sub pen.
6. Access the Transmitter area by opening doors.
7. Destroy the Transmitter by placing explosives in Bunker below tower.
Allied Constructions:
A. MG nest over-looking the Axis Bunker and Back Door
B. Repair Door control, if the Generator is running then this door can be opened.
Axis Objective:
1. Disable or obstruct the Allied Armour to prevent it destroying the Front gate.
2. Prevent the Allies from gaining a foothold in the Front Bunker.
3. Stop Allies building the bridge and defend the Back Door.
4. Prevent the Allies from using the Generator.
5. Set up a Command Post inside the sub pen.
6. Prevent the Allies from accessing the Transmitter area.
7. Stop the Allies from destroying the Transmitter.
Axis Constructions:
A. Build the Barricade to stop the Allied Armour.
B. MG nest facing Front Bunker.
Notes:
The Generator is the key to this map. The team that controls the Generator, controls the doors.
The doors are the only way into the Transmitter area.
Each door and the pump in the Generator room have a pressure metter, if the arrow points to red then the Generator has been distroyed and the door can not be used, green indicates that the Generator is working and the doors can be used.
Disguised Covert Op's can use the back door but not the team door at the Axis second spawn.
___________________________________________________________________________________________
Bergen was made by:
Detoeni.uk
Grizzlybear
Konigstiger
MuffinMan
Uberdave
We would like to say thanks to:
King Lugwigs Army, The Lang Clan, Chosen-Reborn, Shit-storm and all the other folks who helped with testing.
___________________________________________________________________________________________
Please report any faults found to: muffinman@wolfproject.net or detoeni@wolfproject.net
Any comments please post at our forum http://www.wolfproject.net/
Hope you like it and happy hunting.
___________________________________________________________________________________________
Copyright Permissions.
ID, Activision & Splash Damage. Original game rights
Original textures have been renamed and included within this file for numerous shader effects.
Authors may NOT use this level as a base to build additional level.
Authors may NOT use Wolf Project Textures from this file.
Authors may NOT use Wolf Project Models from this file.
Authors may NOT use Wolf Project Sound Assets from this file.
You may download the Models for your own use from our site http://www.wolfproject.net/.
You may distribute this BSP through any electronic network, provided you include this file and leave the archive intact.
| Version: | final | Filesize: | 14.16 MB | | Added on: | 2004-12-13 11:48:27 | Downloads: | 929 | | [ Homepage | Details ] | |
| No Screenshot available ! | Berserk - ET map  | | Description: | Game Enemy Territory
Map name Berserk
Filename berserk.pk3
Release date 23 November, 2003
Decription The Axis must steal the secret documents while the Allies will try to defend them
Map by Loffy (Sweden): fluffpower@hotmail.com
Prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage and Sock (Egypt textures)
Additional textures by FuTurA. Initial beta testing by w
Installation Put the file (berserk.pk3) in your etmain-folder:
C:\Program\Wolfenstein - Enemy Territory\etmain\berserk.pk3
Start the game. Go to the menu for "Host game". Select Berserk from the list.
(Or type /map berserk in the game consol.)
| Version: | final | Filesize: | 9.69 MB | | Added on: | 2003-11-29 14:15:00 | Downloads: | 980 | | [ Homepage | Details ] | |
| No Screenshot available ! | Byzantine - ET map  | | Description: | Long Name: Byzantine
Short Name: Byzantine
Summary:
Byzantine is a large, dual-objective, city-themed map. The original inspiration was the city of Istanbul, but it has since changed to a point where it no longer bears any resemblance to that city, save for a couple of place names.
Overview:
- Dual objective
- City themed
- Built for 20+ players (minimum)
- Both sides must cap two objectives
- One objective is behind a dynamitable door, the second objective is behind a constructable wall/fence and must be disassembled (1.5 chargebar) first in order to uncover the returnable objective
- 2 level command map
- Overview graphic is included in .zip file or can be found at: http://planetwolfenstein.com/4newbies/maps/byzantine-summary.jpg
Recommended Player Load: 20+ players, large map. Has been tested on a 60-slot server and seems to hold up under a lot of people
Gameplay Notes:
- There is a passage thru the middle from the Docks to the Mosque, which has a team door on either end. Therefore, this can only be used if you have a covert with a uniform
- The command post and forward spawn are near the Mosque. The only midfield East-West route is via the Mosque courtyard. The forward flag is placed halfway between the spawn points and the objectives for each side
- Ammo and health cabinets are in seperate stores in the middle of the Covered Market (Kapali Carsi)
- Stairwells into cistern level are labeled as Yerabatan Saray (Basilica Cisterns) and Cemberlitas Hamami (Cemberlitas Baths) | Version: | final | Filesize: | 11.49 MB | | Added on: | 2003-11-16 13:44:08 | Downloads: | 852 | | [ Homepage | Details ] | |
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